Adam McGlynnOct 4, 2020Younger and Younger - Employment of Children and Young PersonsEsports stars are getting younger and younger. This article examines employment law considerations for organisations representing minors.
Adam McGlynnJun 14, 2020When Minors are the Majority – The Legality of Contracts with MinorsAs talented young players fill the esports industry, this article explores the capacity of minors, and their parents, under contract law.
Adam McGlynnMar 17, 2020Esports Professionals: Employees or Independent Contractors?There's a fine line between 'employee' and 'independent contractor' but the difference impacts rights, obligations, and tax. Read more here.
Adam McGlynnMar 4, 2020Contracts 1. What are contracts and why are they so important in esports?Commercial interests have grown rapidly while legal governance is still in its infancy. Esports is reliant on contracts, but what are they?
Adam McGlynnFeb 18, 2020Structure of the Esports IndustryHere we take a look at the main stakeholders that form the structure of the esports industry and how they work together.
Adam McGlynnFeb 9, 2020The Rules of Gaming Terminology – Separating the N00bs from the SmurfsIt can be difficult for the uninitiated to understand gamer jargon. We've set out some of the basic rules and terms you need to know.
Adam McGlynnFeb 3, 2020Schrodinger's Loot Box – Gambling, but also not?The Law of Loot Boxes – what are they, should they be considered gambling, and how should they be regulated?
Adam McGlynnJan 24, 2020Resale of Digital Commodities and the Doctrine of Exhaustion – Software and Video gamesDevelopers have the right to protect the IP attached to their software and videogames. However, do consumers also have a right of resale?
Adam McGlynnJan 14, 2020What are Video games? The Basics and the LawLet’s go back to basics - “what are videogames?”. The sum of functional parts, or perhaps a mess of intellectual property?
Adam McGlynnJan 11, 2020What is Esports?What is esports? A tough question but we recognise it when we see it. Here I provide a holistic, descriptive approach to defining esports.